With It or In It: Desert Shield and Desert Storm from the Loader´s Hatch: Bacil Donovan Warren
With It or in It tells a captivating and unique story of the 1991 Persian Gulf War as seen from the loader´s hatch of an M1A1 tank. Using humor and frank candor, author Bacil Donovan Warren shares his personal experience, as well as that of his fellow tankers, as part of the US Army´s 3d Armored Cavalry Regiment (the ´´Brave Rifles´´) in Saudi Arabia and Iraq. Warren recounts the initial shock of hearing about Iraq´s invasion of Kuwait and his regiment´s preparation for deployment during Operation Desert Shield. He describes the stress and sometimes mind-numbing boredom of being deployed deep in the desert of Saudi Arabia, constantly preparing for a possible Iraqi invasion. He recalls the terrifying experience of the start of the air war of Operation Desert Storm and the workman-like action during combat against Iraq´s Republican Guard forces during Operation Desert Sabre. With It or in It brings clarity and focus to their unceasing efforts to bring the conflict to a swift and decisive end. Finally, Warren describes the triumphant return of the Brave Rifles to Ft. Bliss, Texas, and the waiting arms of their families and loved ones. Warren´s fellow tankers have called With It or in It ´´honest and moving´´ (R. Bell) and ´´almost identical to the experiences I had myself´´ (W. Compton). The commanding officer of the author´s Troop during Desert Shield and Desert Storm remarks that With It or in It ´´brilliantly captures what is the rarely described gritty and demanding life of an armor crewman´´ (R. Schultheis). 1. Language: English. Narrator: Pete Beretta. Audio sample: http://samples.audible.de/bk/acx0/124131/bk_acx0_124131_sample.mp3. Digital audiobook in aax.
DescriptionThe Relay Shield provides four high quality relay that can control high current loads to Arduino / Seeeduino boards. It also provides NO (Normally Open) / NC (Normally Closed) interface. It could be a nice solution for controlling devices that
Description:The Relay Shield utilizes four high quality relays and provides No/nc interfaces that control the load of high current. Which means it could be a nice solution for controlling devices that couldn’t be directly controlled by IIC bus. Stan
Small format microphone with large membrane capsule. Multi-purpose microphone with outstanding performance. For vocals and instruments in studio or live situations.Frequency response: 20 - 20 000 HzPolar pattern CardioidMax. SPL ( 1 % THD at 1 kHz) 120 dBSensitivity at 1kHz 6 mV / Pa ± 1 dBA-weighted noise level ( IEC 179-A) 19 dBPower supply 48 V ± 4 V phantomCurrent consumption 0,6 mAOutput impedance Minimum load impedance 1 kΩConnection 3-pin XLRpin 1: ground ( Shield )pin 2: plus ( Hot )pin 3: minus ( Cold )Net weight 200 gLength 145 mmDiameter 27 mm
Its always been your life long dream to join the Star Patrol and be in the crew of an interstellar Starship. Youve worked hard, graduated from the academy, and received your first assignment as part of a team of young recruits. You are confident in your abilities. Nothing can possibly go wrong. You are prepared for anything.You are theSpace Cadets is a fun, frantic, realtime cooperative game where players take on the roles of Bridge Officers of a Starship. You might be theCaptain: setting the plan and making sure that everyone stays focused and does their job.Helmsman: plotting the ships course through asteroid fields and nebulae.Engineer: using tiles to get enough power to each system.Weapons Officer: completing puzzles to load the torpedoes and flicking a disc to launch.Shield Officer: using tiles to form poker hands to power up your shields.Sensor Officer: using your sense of touch to scan and lock onto enemy targets.
Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy, and launch when within range. Your crew is well-trained and work quickly at their stations, just the edge you need to come out on top.Engineering, power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We´re going straight in. You can feel the bridge vibrate slightly as the engines come up to speed.Captain, all sensors are on weapon lock, says the Sensor Officer. You can fire at will.A slight smirk crosses your face. On my mark! Launch both tor... Wait, where did they go? You look at the viewscreen, puzzled, with a growing sense of unease.Sensors starts shouting. Crystal Warp! Captain they´ve done a crystal warp and they´re directly behind us!From your right comes the panicked voice of the Shields officer. Umm, Captain... All of our shields are to the front!You start barking out orders. Shields, use the crystal we captured to raise the aft shield. Weapons, start to move the torpedoes to the rear tubes! Helm, get us out of here!The crew gets to work, but you look on in horror as two torpedoes lance out from your nemesis...Space Cadets: Dice Duel´´ pits two starships against each other in quick-paced combat. The players are divided into two teams, each team playing the crew of their ship. The team will win or lose together. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines.Each ship has six Bridge Stations:Engineering generates power for the other stations.Helm maneuvers the ship on the map.Weapons loads the torpedo tubes to attack the enemy.Sensors locks onto the enemy so torpedoes can hit, and uses jammers to stop the enemy from locking on.Shields helps protect the ship from enemy torpedoes.Tractor Beams can grab the powerful crystals, move the enemy ship on the map, and launch Mines.There are no game turns in ´´Space Cadets: Dice Duel´´. The game continues with players acting as quickly as possible until one side wins.Each player will be in charge of one or more of these stations, or have the overall roll of Captain to coordinate everything´´
Gunship: First Strike! is Escape Pod Games´ core release in a planned series of tactical space combat games. Players fight to win battles in a futuristic civil war with a variety of ship types. From the agile and speedy Fighters, to lethal Gunships and intimidating Capital Ships, every battle is a well-balanced slugfest that comes right down to the wire. Our new Trinity Mechanic uses boards, cards and dice together in an extremely innovative and easy-to-learn system that lets new players jump right in.What makes the Gunship series unique are the numerous combinations of ships that the players build´´ at the start of each battle. By choosing from an ever-growing selection (through expansions) of available Weapons and Upgrades, players are able to create a custom Gunship that is suited to their particular style of play or battle situation. Some guys are ´´defensive´´ minded, they´ll choose Heavy Armor, +1 Shield Generators and 4 Blaster Cannons to fend off the enemy Gunship. But another player might prefer to build a ´´Carrier Killer´´ complete with wings full of Bombs and an Autoblaster Cannon to shred his way through the enemy Fighter Squadron. While most of the Upgrade cards are geared toward the Gunships (the true star of the show) you can also do some great things to your Fighters and Capital Ships. New kinds of ships will come with every expansion to further add to the possibilities. No two battles are ever the same!In Gunship: First Strike!, the civil war has just started. Your orders are simple: Command a task force of one Assault Carrier and its Gunship and Fighters on a mission to destroy the enemy´s Carrier. Guess what? He has the very same orders! Dogfights will ensue, Torpedoes will strike home and Thruster Bombs are going to pound the Capital Ships mercilessly. If your Gunship takes too much damage for comfort, or if the battle situation changes and you want a different weapon load, land inside your Carrier for a quick ´´pit stop´´. Make sure that you defend it with all your might because once your Carrier is gone, the only option left to you is to flee the battlespace and hope to take revenge another day.As the Gunship universe grows, players will be able to fight bigger and bigger battles. Soon the objectives will include breaking through the enemy picket line to drop troops on the planet below. The Gunships will be called upon to not only assault other ships, but also to go dirtside and give air support to the land battle raging below A free Campaign System is planned where players can keep track of a fleet of ships and territories. Lose your Carrier in today´s battle and you might lose a critical Outpost next week. Don´t let the enemy find the Shipyard where your damaged Destroyers limped home last time if he does, they´re toast!´´